-- dz -- g_arena = nil g_bGameRunning = false speccerAmount = 0 function Arena_OnCreate(arena) g_arena = arena math.randomseed(os.time()) end --function Player_OnDeath(killer, victim) --victim:inventory_modify("Energy Cells",600) --end --function Player_OnJoin(player) -- --end --function Player_OnLeave(departee) -- --end --function Item_OnPickUp(p, i, at, amount) -- return true --end --function Vehicle_OnProduce(p, menuitem) -- return true --end function Arena_OnGameStart() g_bGameRunning = true end function Arena_OnGameEnd() g_bGameRunning = false end