ideas Random Brewery Spawns with turrets When it destroys there's a bunch of beer that spawns <_7hm> so lets say the brewery is spawned... once an hour u go to the brewery and u have to activate it hour - tolong <_7hm> with turrets to defend <_7hm> yeah make 30min computer controlled turrets* <_7hm> and the team that activates it first gets to defend it or pdb style? i say auto <_7hm> it will still be strong enough to live on its own for maybe 5 minutes with no team defending it make it so are these brewery camps set in predefined locations? it produces 60 beer / hour, OR 12 beer immediately if you destroy it but if you want it to produce 60 beer / hour you have to "invest" 12 beer and if NME team destroys it <_7hm> it costs beer to activate it tough yeah, a gamble to between long term and short term gains i like that <_7hm> and once its activated, it doesnt drop beer <_7hm> i like that Cash Reward system <_7hm> there's gotta be other ways <_7hm> with the lua there are <_7hm> ill add a Reward system maybe put flags on the map or something <_7hm> when you get 10 kills in a row, when you reach 200 kills, stuff like that flags = $ <_7hm> you get 1 $ Wreckage When you destroy buildings Junk is dropped that can be converted to BP Tanks do too Buyable brewery at high cost Convert BP to beer at a loss Implement population Limits for vehicles yeah we'll make the # of vehicles allowed based on population size <_7hm> maybe 1 heavy tank / team <_7hm> 2 light tanks