~1Overview~2 This zone is simple. Kill people to gain experience. Use your experience to buy the attributes you need to upgrade your weapons. The best way to gain experience is to get on a flagging team. ~1Introduction~2 The very first thing you need to do is pick a weapon class/type. Press F11 to get to the skills screen. On the left side is a list of categories, --Attributes--, Discipline, Staff. Click on Discipline. Then click on one of the disciplines, either Energy, Projectile, Psionic or Rocket. Now enter the game, by pressing F12, and begin upgrading your character. You will start with an autopistol only. It's not very powerful. :) See the table at the end of this helpfile for info on which specific attributes you should upgrade in order to "level up." When you first enter the game you will randomly appear somewhere on the map. Look for the yellow mineral called "Noobium" and pick it up. Locate one of the yellow Experience Producers located here and right-click on it with your mouse. Select the first item in the list "Make 75 Experience Points", in 5 seconds you will see a message that lets you know that experience has been added to your account. You will need 1000 experience points to upgrade to a level 2 weapon. Get collecting until you have 1000 experience. ~BYou will die very often, do not give up.~B The next thing to do after you have 1000 experience is to upgrade your autopistol to the second level weapon. Look at the tables below to determine which attributes you need to purchase to get to the second level weapon for your discipline. Example: You chose Energy as your starting discipline. To get the first level energy weapon you need to purchase 2 Discipline and 2 Willpower attributes. When you have the correct attributes, you need to level up. Find an upgrade item for your discipline and pick it up. There are two locations for the upgrades, A5 and B2. Be careful that you buy the correct attributes, follow the tables closely. ~1~BCAUTION:~B~2 Once you buy an attribute, you cannot change it! With a level 1 weapon, you will need ammo. In order to get ammo, you will have to pick up the gray "DiYaz" mineral and take it to the gray machines. ~1Changing Teams~2 If you want to change to a different public or private team, you'll need to know the name of the team and the password (if there is one). To change teams, wait until you have at least 50% of your energy and type: ?team namehere:passwordhere ~6Example:~2 ?team Marauders:WeRule If there is no password, then type: ?team namehere ~6Example:~2 ?team Public1 Then hit enter, and if there's any space on the team, you'll be placed on that team. ~BNOTE:~B You may only change teams at one location, that is in the outside area. (The area with grass and trees at the bottom of the map). Team changes are not permitted anywhere else. ~1Team Work~2 Team work is an important part of TheArena. To talk with your team type ' or // before each message. Messages appearing in yellow are coming from your team. ~6Example:~2 //Hi guys, this is a team message When you have the flag, be certain to tell your team both "I have the flag" and your coordinates. ~6Example:~2 //I have the flag! I'm at A2, come help! When someone on your team has a flag or needs help for another reason, teleport to them. The default key for teleporting is F7. You cannot continually teleport around the map to your teammates, it takes time to reload. ~1Macros:~2 Macros are stored messages that you can recall with the touch of a button. Type something in and hit Shift+ any FKey (F1, F2, F3, etc). Then, to send that message, hold Shift+FKey and it'll be automatically sent. Refer to Gambit's Command Listing to see all the commands you can use in your macros (Esc > Help > Gambit's Command Listing) ~1Flagging:~2 The best way to gain experience is to "flag." That is, capture the red flag on the map and hold onto it for 59 seconds. A few seconds after each game is over, the flag will automatically spawn somewhere on the factory compound (though not in the outdoor area). If you see the flag, go and pick it up. If someone else gets it, kill them, to take control of the flag. Hold onto it for 60 seconds without dying and your team wins the game. You will be rewarded with cash, points, and experience. ~1The Vending Machines:~2 The most innovative feature of TheArena are the "vending machines." These are located throughout the map and exchange one object for another. First you must collect something (like Noobium Minerals) then you have to go to the specific vending machine. You right-click on the machine and select what you'd like, or you can move near the machine and hit space-space. A list of the machines, what they accept, and what they give is as follows: ~6Color Accepts Returns~2 Yellow Machine - 1 Noobium 75 experience points Blue Machine - 2 Torpide Small energy charge - 5 Torpide Large energy charge Beige Machine - 2 Culpa Small medicine potion - 5 Culpa Large medicine potion Gray Machine - 1 DiYaz 200 Ammo ~1Tips:~2 ~0-~2 You will always gain more experience from kills when carrying the flag. ~0-~2 Getting on a team and winning the flag game is the fastest way to progress. ~0-~2 When you're being outgunned, don't rush the other player head on. ~0-~2 It's easier to kill someone when you have a teammate helping you. ~0-~2 Be careful not to kill yourself by standing too close to a barrel or a grenade that you set off. ~0-~2 Use frag grenades to put distance between you and your persuers. ~1Attributes and their affects:~2 Attribute~F ~PEffect ~FAgility ~PIncreases your thrust. ~FDexterity ~PIncreases your top speed. ~FHealth ~PIncreases your hit points. ~FStrength ~PIncreases your weight carrying ability. ~FWillpower ~PIncreases your max energy. ~FDiscipline ~PNo effect on your character. Only used for weapon limits. ~P ~5Energy Class~2 ~FWeapon Agil Dex Disc Hlth Str Will ~4Energy 1 0 0 0 0 0 0~2 Energy 2 0 0 2 0 0 2 ~4Energy 3 1 0 4 0 0 4~2 Energy 4 3 0 6 1 0 6 ~4Energy 5 5 1 8 2 0 8~2 Energy 6 7 2 10 3 1 10 ~4Energy 7 9 3 12 4 2 12~2 Energy 8 11 4 14 5 3 14 ~4Energy 9 13 5 16 6 4 16~2 Energy 10 15 6 18 7 5 18 ~P ~5Projectile Class~2 ~FWeapon Agil Dex Disc Hlth Str Will ~4Projectile 1 0 0 0 0 0 0~2 Projectile 2 0 2 2 0 0 0 ~4Projectile 3 0 4 4 0 1 0~2 Projectile 4 1 6 6 0 3 0 ~4Projectile 5 2 8 8 0 5 1~2 Projectile 6 3 10 10 1 7 2 ~4Projectile 7 4 12 12 2 9 3~2 Projectile 8 5 14 14 3 11 4 ~4Projectile 9 6 16 16 4 13 5~2 Projectile 10 7 18 18 5 15 6 ~P ~5Psionic Class~2 ~FWeapon Agil Dex Disc Hlth Str Will ~4Psionic 1 0 0 0 0 0 0~2 Psionic 2 2 0 2 0 0 0 ~4Psionic 3 4 0 4 1 0 0~2 Psionic 4 6 0 6 3 0 1 ~4Psionic 5 8 1 8 5 0 2~2 Psionic 6 10 2 10 7 1 3 ~4Psionic 7 12 3 12 9 2 4~2 Psionic 8 14 4 14 11 3 5 ~4Psionic 9 16 5 16 13 4 6~2 Psionic 10 18 6 18 15 5 7 ~P ~5Rocket Class~2 ~FWeapon Agil Dex Disc Hlth Str Will ~4Rocket 1 0 0 0 0 0 0~2 Rocket 2 0 0 2 0 2 0 ~4Rocket 3 0 0 4 0 4 1~2 Rocket 4 0 1 6 0 6 3 ~4Rocket 5 1 2 8 0 8 5~2 Rocket 6 2 3 10 1 10 7 ~4Rocket 7 3 4 12 2 12 9~2 Rocket 8 4 5 14 3 14 11 ~4Rocket 9 5 6 16 4 16 13~2 Rocket 10 6 7 18 5 18 15 ~5Vehicles~2 Agil Dex Disc Hlth Str Will ~4FlightPack 3 3 0 1 4 4~2 JumpPack 4 4 0 2 4 4 ~4Hoverboard 5 5 0 3 4 4~2 ~P Last edited by Greenrolo.com (docmarcel@aol.com) 14, August 2000